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Of course there are people who take it too far and say that nothing in the games is representative of the truth, or go the opposite route and say that the games are the only canon that matters and any IU sources or word of god are unreliable. Magic is another bugbear that seems to be contentious, with in-universe descriptions of learning and casting often sounding not at all like what we do in the game. There’s a sizable contingent of TES fans who hold that the games only get the broadest strokes right, with most of the “actual” timeline of events playing out fairly differently.įor instance, assuming that the player characters not only don’t do every possible quest available to them but rather do very few outside their main stories, with most of them being done by unnamed third parties or simply going unresolved.
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Obviously the technology to really show the world they want to in a AAA format just isn’t there yet and certainly wasn’t there for older entries in the franchise, but it goes beyond that, especially for the fandom.
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The Imperial City having more than a handful of buildings, or there being more bandits than citizens in Skyrim. The Elder Scrolls is a good example, because Tamriel is implied to be a much larger, fuller world than we’re shown.
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Every medium has a certain degree of separation from the “real”, intended form of the story and its setting, for instance a movie having cheap/bad effects, but games are the only one I can think of where they routinely depict things that are just straight up wrong or not actually present, where the work can essentially be non-canon to itself, either through technical/developmental limitations or conceits of the medium/genre/etc. I was having a talk with someone about the Elder Scrolls, and a weird topic cropped up: video games as a medium have kind of a weird relationship with their own canon.